You can see from the above screenshot how a 48×48 pixel mouse cursor looks in a game at HD resolution. The end result in Puzzledorflooks like below: However, I increase all of the graphics by 4x when I export, making the cursor 48×48 pixels on screen. The game I recently made, Puzzledorf, uses 12×12 pixel sprites, so I made the custom mouse cursor at the same size. According to some quick research, the Windows cursor seems to typically be either 32×32 pixels or 48×48 pixels. I recommend saving it as a PNG, or otherwise JPEG. The first thing you need is a custom mouse texture. This is a quick guide on how to make a 2D, custom mouse cursor in Unity, from making the texture, getting it into Unity, and then actually using it in your game.
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